void Update()
    {
        HandController controller = GetComponent <HandController>();

        if (Input.GetKeyDown(recordSequence))
        {
            controller.Record();
        }

        if (Input.GetKeyDown(recordFrame))
        {
            controller.RecordFrame();
        }

        if (Input.GetKeyDown(finishAndSave))
        {
            Debug.Log("Recording saved to: " + controller.FinishAndSave());
        }

        if (Input.GetKeyDown(resetRecording))
        {
            controller.ResetRecording();
        }
    }