private void OnGameOver(IPlayer player) { if (GType == GameType.AI) { GameStatistics.MarkAIBattleCount(1); if (!(player is AIPlayer)) { GameStatistics.MarkAIBattleWins(1); } } Rules.State = GlobalState.GAMEOVER; }
private void OnGameOver(IPlayer player) { if (GType == GameType.AI) { GameStatistics.MarkAIBattleCount(1); if (!(player is AIPlayer)) { GameStatistics.MarkAIBattleWins(1); } } Rules.State = GlobalState.GAMEOVER; }