Beispiel #1
0
    public void SignalDefeat()
    {
        GameStatistics gs = GameObject.Find("GAMESTATS").GetComponent <GameStatistics>();

        Debug.Log("Lives :" + gs.GetPlayerLives().ToString());
        gs.DecPlayerLife();
        if (gs.GetPlayerLives() > 0)
        {
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
        }
        else
        {
            SceneManager.LoadScene(0);
        }
    }