Beispiel #1
0
        static void Main(string[] args)
        {
            GameServiceClient proxy = new GameServiceClient();

            bool canPlayGame = true;

            Console.WriteLine("Player's name?");
            String playerName = Console.ReadLine();

            if (!proxy.isGameBeingHosted())
            {
                try
                {
                    Console.WriteLine("Welcome " + playerName +
                                      "! Do you want to host the game?");
                    if (Console.ReadLine().CompareTo("yes") == 0)
                    {
                        Console.WriteLine("Type the word to scramble.");
                        string inputWord     = Console.ReadLine();
                        string scrambledWord = proxy.scrambleWord(inputWord);
                        proxy.hostGame(playerName, "https://localhost:8080", inputWord);
                        canPlayGame = false;
                        Console.WriteLine("You're hosting the game with word '" + inputWord + "' scrambled as '" + scrambledWord + "'");
                        Console.ReadKey();
                    }
                }
                catch (FaultException <GameBeingHostedFaultClass> e)
                {
                    Console.WriteLine("Exception thrown: {0}", e.Reason);
                    Console.WriteLine("HostName= {0}, HostAddress= {1}, Reason= {2}", e.Detail.hostName, e.Detail.hostAddress, e.Detail.reason);
                }
            }
            if (canPlayGame)
            {
                Console.WriteLine("Do you want to play the game?");
                if (Console.ReadLine().CompareTo("yes") == 0)
                {
                    try
                    {
                        Word gameWords = proxy.join(playerName);
                        Console.WriteLine("Can you unscramble this word? => " + gameWords.scrambledWord);
                        String guessedWord;
                        bool   gameOver = false;
                        while (!gameOver)
                        {
                            guessedWord = Console.ReadLine();
                            gameOver    = proxy.guessWord(playerName, guessedWord, gameWords.unscrambledWord);
                            if (!gameOver)
                            {
                                Console.WriteLine("Nope, try again...");
                            }
                        }
                        Console.WriteLine("You WON!!!");
                        Console.WriteLine("Press any key to continue...");
                        Console.ReadLine();
                        proxy.Close();
                    }
                    catch (FaultException <MaximumNumberOfPlayersReachedFaultClass> e)
                    {
                        Console.WriteLine("Exception thrown: {0}", e.Reason);
                        Console.WriteLine("NumOfPlayers= {0}, Reason= {1}", e.Detail.numOfPlayers, e.Detail.reason);
                    }
                    catch (FaultException <HostCannotJoinTheGameFaultClass> e)
                    {
                        Console.WriteLine("Exception thrown: {0}", e.Reason);
                        Console.WriteLine("Reason= {1}", e.Detail.reason);
                    }
                }
            }
        }
 public void Exit()
 {
     client.LeaveGame(GameContext.Player.Name);
     client.Close();
 }