Beispiel #1
0
    static int SocketReady(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua");

        obj.SocketReady();
        return(0);
    }
Beispiel #2
0
    static int OnClickBack(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua");

        obj.OnClickBack();
        return(0);
    }
Beispiel #3
0
    static int SendPackageWithJson(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GameLua    obj  = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua");
        JSONObject arg0 = (JSONObject)LuaScriptMgr.GetNetObject(L, 2, typeof(JSONObject));

        obj.SendPackageWithJson(arg0);
        return(0);
    }
Beispiel #4
0
    static int SendPackage(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GameLua obj  = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua");
        string  arg0 = LuaScriptMgr.GetLuaString(L, 2);

        obj.SendPackage(arg0);
        return(0);
    }
Beispiel #5
0
    static int ProcessUpdateIntomoney(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GameLua    obj  = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua");
        JSONObject arg0 = (JSONObject)LuaScriptMgr.GetNetObject(L, 2, typeof(JSONObject));

        obj.ProcessUpdateIntomoney(arg0);
        return(0);
    }
Beispiel #6
0
    static int ProcessAccountFailed(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GameLua obj  = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua");
        string  arg0 = LuaScriptMgr.GetLuaString(L, 2);

        obj.ProcessAccountFailed(arg0);
        return(0);
    }
Beispiel #7
0
    static int setLuaObj(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        GameLua obj  = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua");
        string  arg0 = LuaScriptMgr.GetLuaString(L, 2);
        object  arg1 = LuaScriptMgr.GetVarObject(L, 3);

        obj.setLuaObj(arg0, arg1);
        return(0);
    }
Beispiel #8
0
    static int GetLuaObj(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GameLua obj  = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua");
        string  arg0 = LuaScriptMgr.GetLuaString(L, 2);
        object  o    = obj.GetLuaObj(arg0);

        LuaScriptMgr.PushVarObject(L, o);
        return(1);
    }
Beispiel #9
0
    static int DoFile(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GameLua obj  = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua");
        string  arg0 = LuaScriptMgr.GetLuaString(L, 2);

        object[] o = obj.DoFile(arg0);
        LuaScriptMgr.PushArray(L, o);
        return(1);
    }
Beispiel #10
0
    static int iTweenHashLua(IntPtr L)
    {
        int     count = LuaDLL.lua_gettop(L);
        GameLua obj   = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua");

        object[]  objs0 = LuaScriptMgr.GetParamsObject(L, 2, count - 1);
        Hashtable o     = obj.iTweenHashLua(objs0);

        LuaScriptMgr.PushObject(L, o);
        return(1);
    }