Beispiel #1
0
    static int SocketReady(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua");

        obj.SocketReady();
        return(0);
    }