static int SocketReady(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua"); obj.SocketReady(); return(0); }
static int OnClickBack(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua"); obj.OnClickBack(); return(0); }
static int SendPackageWithJson(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua"); JSONObject arg0 = (JSONObject)LuaScriptMgr.GetNetObject(L, 2, typeof(JSONObject)); obj.SendPackageWithJson(arg0); return(0); }
static int SendPackage(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); obj.SendPackage(arg0); return(0); }
static int ProcessUpdateIntomoney(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua"); JSONObject arg0 = (JSONObject)LuaScriptMgr.GetNetObject(L, 2, typeof(JSONObject)); obj.ProcessUpdateIntomoney(arg0); return(0); }
static int ProcessAccountFailed(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); obj.ProcessAccountFailed(arg0); return(0); }
static int setLuaObj(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); object arg1 = LuaScriptMgr.GetVarObject(L, 3); obj.setLuaObj(arg0, arg1); return(0); }
static int GetLuaObj(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); object o = obj.GetLuaObj(arg0); LuaScriptMgr.PushVarObject(L, o); return(1); }
static int DoFile(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); object[] o = obj.DoFile(arg0); LuaScriptMgr.PushArray(L, o); return(1); }
static int iTweenHashLua(IntPtr L) { int count = LuaDLL.lua_gettop(L); GameLua obj = (GameLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameLua"); object[] objs0 = LuaScriptMgr.GetParamsObject(L, 2, count - 1); Hashtable o = obj.iTweenHashLua(objs0); LuaScriptMgr.PushObject(L, o); return(1); }