protected void OnEnable() { GameInputManager.ObserveAxis("Horizontal"); GameInputManager.ObserveAxis("Vertical"); GameInputManager.Register(OnInputEvent); Toolbar.Instance.OnSelectedSlotItemChanged += CheckCarrying; }
protected void OnEnable() { GameInputManager.ObserveAxis("Horizontal"); GameInputManager.ObserveAxis("Vertical"); GameInputManager.Register(OnInputEvent); Toolbar.Instance.OnSelectedSlotItemChanged += CheckCarrying; }