public static void SaveGameInputs() { string[] keyMaps = GameInputManager.GetKeyMaps(); for (int i = 0; i < keyMaps.Length; ++i) { PlayerPrefs.SetInt(keyMaps[i], (int)GameInputManager.GetKeyCode(keyMaps[i])); } }
public static void SaveGameInputs() { string[] keyMaps = GameInputManager.GetKeyMaps(); for (int i = 0; i < keyMaps.Length; ++i) { PlayerPrefs.SetInt(keyMaps[i], (int)GameInputManager.GetKeyCode(keyMaps[i])); } }