private void Awake()
    {
        GameInputManager inputManager = Global.Instance.GetInputManager();

        for (int i = 0; i < inputManager.GetControllerCount(); i++)
        {
            KInputController controller = inputManager.GetController(i);
            if (controller.IsGamepad)
            {
                KInputHandler.Add(controller, base.gameObject);
            }
        }
        KInputHandler.Add(inputManager.GetDefaultController(), KScreenManager.Instance, 10);
        DebugHandler child = new DebugHandler();

        KInputHandler.Add(inputManager.GetDefaultController(), child, -1);
    }