Beispiel #1
0
 public static EventfulUnityInputDevice GetDevice()
 {
     if (_device == null)
     {
         _device = new EventfulUnityInputDevice();
     }
     if (_inputManager == null)
     {
         _inputManager = Singleton.GetInstance <GameInputManager>();
         _inputManager.Add(INPUT_ID, _device);
     }
     return(_device);
 }