private void OnTriggerEnter(Collider other)
    {
        _fuelComponent = other.GetComponent <FuelConsumptionComponent>();

        if (_fuelComponent != null)
        {
            _playerCharging = true;

            if (GameEventsManager.OnFuelStartCharging != null)
            {
                GameEventsManager.OnFuelStartCharging();
            }
        }
    }