Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        //Initializes and displays all the GUI stuff with the needed information
        enemyHp = GameObject.FindWithTag("EnemyHp").GetComponent<Slider>();
        xpBar = GameObject.FindWithTag("XpBar").GetComponent<Slider>();
        clickDmg = GameObject.FindWithTag("ClickDamage").GetComponent<RectTransform>();
        guildDmg = GameObject.FindWithTag("GuildieDamage").GetComponent<RectTransform>();
        enemyHP = GameObject.FindWithTag ("EnemyHealth").GetComponent<RectTransform> ();
        numOfGuildies = GameObject.FindWithTag ("GuildMembers").GetComponent<RectTransform> ();

        //numberOfGuildies = GameObject.GetComponent<Text>;

        //Creates enemy and sets up all their attributes
        enemy = Instantiate(enemyPrefab);
        enemy.setPlayerClickDamage(player.getPlayerDamage());
        enemy.setHealth(level);
        enemy.setXP(level);
        //        enemy.boss(level);
        //        Guildie g = new Guildie();
        //        guildies.Add(g);
        enemyHp.maxValue = enemy.getHealth ();
    }