Beispiel #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            //dummy Enemy laden um Color-Array zu erstellen
            Enemy dummyEnemy = new Enemy();
            dummyEnemy.LoadContent(Content, GraphicsDevice);
            colorArrayEnemy = dummyEnemy.TextureTo2DArray(dummyEnemy.texEnemy, dummyEnemy.getCountHorAnimPics(), dummyEnemy.getCountVerAnimPics(), 0);

            scrollingBackground.LoadContent(Content, GraphicsDevice);
            soundBackground = Content.Load<SoundEffect>("Sound\\Fire_Birds");
            soundBackground.Play();
            player.LoadContent(Content, GraphicsDevice);
        }