private void PlayerSelect() {
		if (Input.GetMouseButtonDown (0)) {
			mouseRay = Camera.main.ScreenPointToRay (Input.mousePosition);

			if (Physics.Raycast (mouseRay, out hit)) {
				if (hit.collider.tag.Equals ("Unit")) {
					if (activePlayer != null && activePlayer != hit.collider.gameObject.GetComponent<Unit> ()) {
						activePlayer.GetComponentInChildren<ParticleSystem> ().Stop (true);
					}

					if (activeEnemy != null) {
						activeEnemy = null;
						ResetTileParticles ();
						EnemyUI.GetComponentInChildren<Animator> ().SetTrigger ("UI_Trigger");
					}

					if (activePlayer == null) {
						PlayerUI.GetComponentInChildren<Animator> ().SetTrigger ("UI_Trigger");
					}

					activePlayer = hit.collider.gameObject.GetComponent<Unit> ();
					PlayerUI.GetComponent<PlayerUI> ().UpdateUI (activePlayer.char_stats);
				} else if (hit.collider.tag.Equals ("Enemy")) {
					if (activePlayer != null) {
						activePlayer.GetComponentInChildren<ParticleSystem> ().Stop (true);
						activePlayer = null;
						PlayerUI.GetComponentInChildren<Animator> ().SetTrigger ("UI_Trigger");
					}

					ResetTileParticles ();
					if (activeEnemy == null) {
						EnemyUI.GetComponentInChildren<Animator> ().SetTrigger ("UI_Trigger");
					}

					activeEnemy = hit.collider.gameObject.GetComponent<Enemy> ();
					activeEnemy.FindMoveTiles ();
					EnemyUI.GetComponent<EnemyUI> ().UpdateUI (activeEnemy.enemy_stats);
				}

				if (hit.collider.tag.Equals ("Terrain") && (activePlayer != null || activeEnemy != null) && !EventSystem.current.IsPointerOverGameObject()) {
					if (activePlayer != null) {
						activePlayer.GetComponentInChildren<ParticleSystem> ().Stop (true);
						PlayerUI.GetComponentInChildren<Animator> ().SetTrigger ("UI_Trigger");
						activePlayer = null;
					} else if (activeEnemy != null) {
						ResetTileParticles ();
						EnemyUI.GetComponentInChildren<Animator> ().SetTrigger ("UI_Trigger");
						activeEnemy = null;
					}
				}
			}
		} else if (Input.GetMouseButtonDown (1)) {
				if (activePlayer != null) {
				activePlayer.GetComponentInChildren<ParticleSystem> ().Stop (true);
				PlayerUI.GetComponentInChildren<Animator> ().SetTrigger ("UI_Trigger");
				activePlayer = null;
			} else if (activeEnemy != null) {
				ResetTileParticles ();
				EnemyUI.GetComponentInChildren<Animator> ().SetTrigger ("UI_Trigger");
				activeEnemy = null;
			}
		}
	}