Beispiel #1
0
 /// <summary>
 /// Spawn Tile for dungeon after generated
 /// </summary>
 /// <param name="tile"></param>
 void SpawnTile(DungeonTile tile)
 {
     if (tile.type == TileType.WALL)
     {
         wallLayer.SetTile(tile.GetPosition3() - mapCenterOffSet, wallTile);
     }
     else
     {
         groundLayer.SetTile(tile.GetPosition3() - mapCenterOffSet, groundTile);
     }
 }