/// <summary> /// Spawn Tile for dungeon after generated /// </summary> /// <param name="tile"></param> void SpawnTile(DungeonTile tile) { if (tile.type == TileType.WALL) { wallLayer.SetTile(tile.GetPosition3() - mapCenterOffSet, wallTile); } else { groundLayer.SetTile(tile.GetPosition3() - mapCenterOffSet, groundTile); } }