private void Update()
 {
     myTile.isBlocked = true;
     if (myTile.IsExplored() && myTile.IsFinishedRevealAnimation())
     {
         myMeshRenderer.enabled = true;
         myIcon.enabled         = true;
     }
 }
Beispiel #2
0
 internal virtual void Update()
 {
     if (!myProgram)
     {
         bool objectIsVisible = myTile.IsExplored() && myTile.IsFinishedRevealAnimation();
         myCollider.enabled = objectIsVisible;
         foreach (Renderer renderer in GetComponentsInChildren <Renderer>())
         {
             renderer.enabled = objectIsVisible;
         }
     }
 }