private bool validCheck(TaskStrategyCommandMenu.MENU_NAME menuName)
        {
            DeckModel            currentDeck = SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck;
            List <IsGoCondition> list        = new List <IsGoCondition>();

            switch (menuName)
            {
            case TaskStrategyCommandMenu.MENU_NAME.SALLY:
                list = currentDeck.IsValidSortie();
                break;

            case TaskStrategyCommandMenu.MENU_NAME.MOVE:
                list = currentDeck.IsValidMove();
                break;

            case TaskStrategyCommandMenu.MENU_NAME.DEPLOY:
            {
                int num = StrategyTopTaskManager.Instance.TileManager.FocusTile.areaID;
                if (num == 15 || num == 16 || num == 17)
                {
                    CommonPopupDialog.Instance.StartPopup("この海域には配備出来ません");
                    return(false);
                }
                break;
            }

            case TaskStrategyCommandMenu.MENU_NAME.ENSEI:
                list = currentDeck.IsValidMission();
                break;

            case TaskStrategyCommandMenu.MENU_NAME.ENSYU:
                list = currentDeck.IsValidPractice();
                break;
            }
            bool flag = list.get_Count() == 0;

            if (!flag)
            {
                CommonPopupDialog.Instance.StartPopup(Util.getCancelReason(list.get_Item(0)));
            }
            else
            {
                bool flag2 = TaskStrategyCommandMenu.MENU_NAME.ENSEI == menuName;
                bool flag3 = !StrategyTopTaskManager.GetLogicManager().GetMissionAreaId().Contains(SingletonMonoBehaviour <AppInformation> .Instance.CurrentAreaID);
                if (flag3 && flag2)
                {
                    CommonPopupDialog.Instance.StartPopup("この海域の遠征任務は解放されていません");
                    return(false);
                }
            }
            return(flag);
        }
        public List <IsGoCondition> IsGoSortie(int deck_id, int map_id)
        {
            DeckModel            deck = base.UserInfo.GetDeck(deck_id);
            List <IsGoCondition> list = deck.IsValidSortie();

            if (deck.AreaId != this.MapArea.Id)
            {
                list.Add(IsGoCondition.AnotherArea);
            }
            if (this._maps.Find((MapModel map) => map.MstId == map_id) == null)
            {
                list.Add(IsGoCondition.Invalid);
            }
            ShipModel[]     ships       = deck.GetShips();
            HashSet <SType> sortieLimit = Utils.GetSortieLimit(map_id, true);

            if (sortieLimit != null)
            {
                for (int i = 0; i < ships.Length; i++)
                {
                    SType shipType = (SType)ships[i].ShipType;
                    if (!sortieLimit.Contains(shipType))
                    {
                        list.Add(IsGoCondition.InvalidOrganization);
                        break;
                    }
                }
            }
            if (!list.Contains(IsGoCondition.InvalidOrganization))
            {
                HashSet <SType> sortieLimit2 = Utils.GetSortieLimit(map_id, false);
                if (sortieLimit2 != null)
                {
                    for (int j = 0; j < ships.Length; j++)
                    {
                        SType shipType2 = (SType)ships[j].ShipType;
                        if (sortieLimit2.Contains(shipType2))
                        {
                            list.Add(IsGoCondition.InvalidOrganization);
                            break;
                        }
                    }
                }
            }
            return(list);
        }