Beispiel #1
0
    public void ShowCards(int _invalidWantPosID)
    {
        if (cards.Count > 0)
        {
            foreach (GameObject thisCard in cards)
            {
                Destroy(thisCard);
            }
            cards.Clear();
        }
        int cardCount_x    = 0;
        int cardCount_y    = 0;
        int cardCount      = 0;
        int rightAnswerPos = Random.Range(0, deckModel.elemCount);

        while (rightAnswerPos == _invalidWantPosID && deckModel.elemCount > 2)
        {
            rightAnswerPos = Random.Range(0, deckModel.elemCount);
        }
        foreach (int i in deckModel.GetCards())
        {
            GameObject cardCopy = (GameObject)Instantiate(cardPrefab);
            cards.Add(cardCopy);
            CardModel cardModel = cardCopy.GetComponent <CardModel>();
            float     offsetX   = cardOfset_x * cardModel.rectSizeX * cardCount_x;
            float     offsetY   = cardOfset_y * cardModel.rectSizeY * cardCount_y;
            float     zlevel    = 0.01f * cardCount + 0.01f;

            Vector3 temp = startPos + new Vector3(offsetX, -offsetY, zlevel);
            cardCopy.transform.position = temp;

            int cardFaceId = i - (globalVars.cardFacesCount * (i / globalVars.cardFacesCount));
            // int cardFaceId = deckModel.cards[i];
            if (cardCount == rightAnswerPos)
            {
                if (App.Instance() != null)
                {
                    App.Instance().setWantAnswer(cardFaceId, rightAnswerPos);
                }
            }

            Vector2 cardLocalScaleToUse = new Vector2(3.5f, 3.5f);
            cardCopy.transform.localScale = cardLocalScaleToUse;
            cardModel.setImg(temp, new Vector2(1, 1), App.Instance().getCardFace(cardFaceId));
            cardModel.cardIndex = cardFaceId;
            //get cardModelSize:


            cardCount_x++;
            if (cardCount_x >= cardGrid_x)
            {
                cardCount_x = 0;
                cardCount_y++;
            }
            cardCount++;
        }
    }
Beispiel #2
0
    public void ShowCards()
    {
        int cardCount = 0;

        foreach (int i in deck.GetCards())
        {
            float co = cardOffset * cardCount;

            GameObject cardCopy = (GameObject)Instantiate(cardPrefab);
            Vector3    temp     = start + new Vector3(co, 0f);
            cardCopy.transform.position = temp;

            CardModel cardModel = cardCopy.GetComponent <CardModel>();
            cardModel.cardIndex = i;
            cardModel.ToggleFace(true);

            SpriteRenderer spriteRenderer = cardCopy.GetComponent <SpriteRenderer>();
            spriteRenderer.sortingOrder = cardCount;

            cardCount++;
        }
    }