private bool validCheck(TaskStrategyCommandMenu.MENU_NAME menuName)
        {
            DeckModel            currentDeck = SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck;
            List <IsGoCondition> list        = new List <IsGoCondition>();

            switch (menuName)
            {
            case TaskStrategyCommandMenu.MENU_NAME.SALLY:
                list = currentDeck.IsValidSortie();
                break;

            case TaskStrategyCommandMenu.MENU_NAME.MOVE:
                list = currentDeck.IsValidMove();
                break;

            case TaskStrategyCommandMenu.MENU_NAME.DEPLOY:
            {
                int num = StrategyTopTaskManager.Instance.TileManager.FocusTile.areaID;
                if (num == 15 || num == 16 || num == 17)
                {
                    CommonPopupDialog.Instance.StartPopup("この海域には配備出来ません");
                    return(false);
                }
                break;
            }

            case TaskStrategyCommandMenu.MENU_NAME.ENSEI:
                list = currentDeck.IsValidMission();
                break;

            case TaskStrategyCommandMenu.MENU_NAME.ENSYU:
                list = currentDeck.IsValidPractice();
                break;
            }
            bool flag = list.get_Count() == 0;

            if (!flag)
            {
                CommonPopupDialog.Instance.StartPopup(Util.getCancelReason(list.get_Item(0)));
            }
            else
            {
                bool flag2 = TaskStrategyCommandMenu.MENU_NAME.ENSEI == menuName;
                bool flag3 = !StrategyTopTaskManager.GetLogicManager().GetMissionAreaId().Contains(SingletonMonoBehaviour <AppInformation> .Instance.CurrentAreaID);
                if (flag3 && flag2)
                {
                    CommonPopupDialog.Instance.StartPopup("この海域の遠征任務は解放されていません");
                    return(false);
                }
            }
            return(flag);
        }
Beispiel #2
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        public List <MapAreaModel> GetValidMoveToArea(int deck_id)
        {
            List <MapAreaModel> list = new List <MapAreaModel>();
            DeckModel           deck = base.UserInfo.GetDeck(deck_id);

            if (deck.IsValidMove().Count > 0)
            {
                return(list);
            }
            int        areaId             = deck.AreaId;
            List <int> neighboringAreaIDs = ManagerBase._area[areaId].NeighboringAreaIDs;

            for (int i = 0; i < neighboringAreaIDs.Count; i++)
            {
                int          key          = neighboringAreaIDs[i];
                MapAreaModel mapAreaModel = ManagerBase._area[key];
                if (mapAreaModel.IsOpen())
                {
                    list.Add(mapAreaModel);
                }
            }
            return(list);
        }
        public List <MapAreaModel> GetValidMoveToArea(int deck_id)
        {
            List <MapAreaModel> list = new List <MapAreaModel>();
            DeckModel           deck = base.UserInfo.GetDeck(deck_id);

            if (deck.IsValidMove().get_Count() > 0)
            {
                return(list);
            }
            int        areaId             = deck.AreaId;
            List <int> neighboringAreaIDs = ManagerBase._area.get_Item(areaId).NeighboringAreaIDs;

            for (int i = 0; i < neighboringAreaIDs.get_Count(); i++)
            {
                int          num          = neighboringAreaIDs.get_Item(i);
                MapAreaModel mapAreaModel = ManagerBase._area.get_Item(num);
                if (mapAreaModel.IsOpen())
                {
                    list.Add(mapAreaModel);
                }
            }
            return(list);
        }