private bool validCheck(TaskStrategyCommandMenu.MENU_NAME menuName)
        {
            DeckModel            currentDeck = SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck;
            List <IsGoCondition> list        = new List <IsGoCondition>();

            switch (menuName)
            {
            case TaskStrategyCommandMenu.MENU_NAME.SALLY:
                list = currentDeck.IsValidSortie();
                break;

            case TaskStrategyCommandMenu.MENU_NAME.MOVE:
                list = currentDeck.IsValidMove();
                break;

            case TaskStrategyCommandMenu.MENU_NAME.DEPLOY:
            {
                int num = StrategyTopTaskManager.Instance.TileManager.FocusTile.areaID;
                if (num == 15 || num == 16 || num == 17)
                {
                    CommonPopupDialog.Instance.StartPopup("この海域には配備出来ません");
                    return(false);
                }
                break;
            }

            case TaskStrategyCommandMenu.MENU_NAME.ENSEI:
                list = currentDeck.IsValidMission();
                break;

            case TaskStrategyCommandMenu.MENU_NAME.ENSYU:
                list = currentDeck.IsValidPractice();
                break;
            }
            bool flag = list.get_Count() == 0;

            if (!flag)
            {
                CommonPopupDialog.Instance.StartPopup(Util.getCancelReason(list.get_Item(0)));
            }
            else
            {
                bool flag2 = TaskStrategyCommandMenu.MENU_NAME.ENSEI == menuName;
                bool flag3 = !StrategyTopTaskManager.GetLogicManager().GetMissionAreaId().Contains(SingletonMonoBehaviour <AppInformation> .Instance.CurrentAreaID);
                if (flag3 && flag2)
                {
                    CommonPopupDialog.Instance.StartPopup("この海域の遠征任務は解放されていません");
                    return(false);
                }
            }
            return(flag);
        }
        public List <IsGoCondition> IsValidMissionStart(int deck_id, int mission_id, int tanker_count)
        {
            DeckModel               deck    = base.UserInfo.GetDeck(deck_id);
            List <IsGoCondition>    list    = deck.IsValidMission();
            HashSet <IsGoCondition> hashSet = this._req_mission.ValidStart(deck_id, mission_id, tanker_count);
            List <IsGoCondition>    list2   = new List <IsGoCondition>(hashSet);

            list2.Sort();
            for (int i = 0; i < list2.get_Count(); i++)
            {
                if (!list.Contains(list2.get_Item(i)))
                {
                    list.Add(list2.get_Item(i));
                }
            }
            return(list);
        }
Beispiel #3
0
        public List <IsGoCondition> IsValidMissionStart(int deck_id, int mission_id, int tanker_count)
        {
            DeckModel               deck       = base.UserInfo.GetDeck(deck_id);
            List <IsGoCondition>    list       = deck.IsValidMission();
            HashSet <IsGoCondition> collection = _req_mission.ValidStart(deck_id, mission_id, tanker_count);
            List <IsGoCondition>    list2      = new List <IsGoCondition>(collection);

            list2.Sort();
            for (int i = 0; i < list2.Count; i++)
            {
                if (!list.Contains(list2[i]))
                {
                    list.Add(list2[i]);
                }
            }
            return(list);
        }
Beispiel #4
0
        public List <IsGoCondition> IsValid_MissionMain(int deck_id)
        {
            DeckModel               deck       = base.UserInfo.GetDeck(deck_id);
            List <IsGoCondition>    list       = deck.IsValidMission();
            HashSet <IsGoCondition> collection = _req_mission.ValidStart(deck_id, -2, 0);
            List <IsGoCondition>    list2      = new List <IsGoCondition>(collection);

            for (int i = 0; i < list2.Count; i++)
            {
                if (!list.Contains(list2[i]))
                {
                    list.Add(list2[i]);
                }
            }
            list2.Remove(IsGoCondition.Deck1);
            list2.Sort();
            return(list2);
        }
Beispiel #5
0
        public List <IsGoCondition> IsValid_MissionMain(int deck_id)
        {
            DeckModel               deck    = base.UserInfo.GetDeck(deck_id);
            List <IsGoCondition>    list    = deck.IsValidMission();
            HashSet <IsGoCondition> hashSet = this._req_mission.ValidStart(deck_id, -2, 0);
            List <IsGoCondition>    list2   = new List <IsGoCondition>(hashSet);

            for (int i = 0; i < list2.get_Count(); i++)
            {
                if (!list.Contains(list2.get_Item(i)))
                {
                    list.Add(list2.get_Item(i));
                }
            }
            list2.Remove(IsGoCondition.Deck1);
            list2.Sort();
            return(list2);
        }