/*
  * new public void NewEffectSwitch(string effectName, int duration, Unit sourceUnit, Unit targetUnit)
  * {
  *      base.NewEffectSwitch(effectName, duration, sourceUnit, targetUnit);
  * }
  */
 /// Additionally runs updateEffectTimers.
 new public void NewEffect(Effect newEff)
 {
     Debug.Log("NewEffect() is running.");
     base.NewEffect(newEff);
     hud.updateEffectTimers(newEff);
 }