public void AddBuff(BuffSpell aBuffSpell, Sprite aSpellIcon)
    {
        if (!hasAuthority)
        {
            return;
        }

        for (int index = 0; index < myBuffs.Count; index++)
        {
            if (myBuffs[index].GetParent() == aBuffSpell.GetParent() &&
                myBuffs[index].GetBuff() == aBuffSpell.GetBuff())
            {
                RemoveBuff(index);
                break;
            }
        }

        myBuffs.Add(aBuffSpell);
        aBuffSpell.GetBuff().ApplyBuff(ref myStats);
        myCharacterHUD.AddBuff(aSpellIcon);

        if (aBuffSpell.GetBuff().myAttackSpeed != 0.0f)
        {
            float attackspeed = myAutoAttackCooldownReset / myStats.myAttackSpeed;

            float currentAnimationSpeed = 1.0f;
            if (currentAnimationSpeed > attackspeed)
            {
                myAnimator.SetFloat("AutoAttackSpeed", myAnimator.GetFloat("AutoAttackSpeed") + attackspeed / currentAnimationSpeed);
            }
        }
        else if (aBuffSpell.GetBuff().mySpeedMultiplier != 0.0f)
        {
            myAnimator.SetFloat("RunSpeed", myStats.mySpeedMultiplier);
        }
    }