Beispiel #1
0
 // Set Active
 public static void SetActive(bool active)
 {
     if (active)
     {
         gameObject.AddComponent <Rigidbody>();
         rb = gameObject.GetComponent <Rigidbody>();
         rigidbodyData.restoreRigidbody(rb);
         //playerControllerScr.rb = rb;
         Cameras.SetActive(true);
         CharacterHUD.SetActive(true);
         movementScr.enabled           = true;
         gravityBodyScr.enabled        = true;
         planetLocalDirections.enabled = true;
         objectInteractionsScr.enabled = true;
         collider.enabled     = true;
         MeshRenderer.enabled = true;
     }
     else
     {
         Cameras.SetActive(false);
         CharacterHUD.SetActive(false);
         movementScr.enabled           = false;
         gravityBodyScr.enabled        = false;
         PlanetLocalDirections.enabled = false;
         objectInteractionsScr.enabled = false;
         collider.enabled     = false;
         MeshRenderer.enabled = false;
         rigidbodyData.saveRigidbody(rb);
         GameObject.Destroy(rb);
     }
 }