private void RemoveBuff(int anIndex)
    {
        myBuffs[anIndex].GetBuff().EndBuff(ref myStats);
        if (myBuffs[anIndex].GetBuff().mySpellType == SpellType.Shield)
        {
            //Ugly hack to set shield to 0, which will remove it at myHealth.RemoveShield()
            (myBuffs[anIndex] as BuffShieldSpell).SoakDamage((myBuffs[anIndex] as BuffShieldSpell).GetRemainingShieldHealth());
            myHealth.RemoveShield();
        }

        if (myBuffs[anIndex].GetBuff().myAttackSpeed != 0.0f)
        {
            float attackspeed = myAutoAttackCooldownReset / myStats.myAttackSpeed;

            float currentAnimationSpeed = 1.0f;
            if (currentAnimationSpeed > attackspeed)
            {
                myAnimator.SetFloat("AutoAttackSpeed", myAnimator.GetFloat("AutoAttackSpeed") + attackspeed / currentAnimationSpeed);
            }
            else
            {
                myAnimator.SetFloat("AutoAttackSpeed", 1.0f);
            }
        }
        else if (myBuffs[anIndex].GetBuff().mySpeedMultiplier != 0.0f)
        {
            myAnimator.SetFloat("RunSpeed", myStats.mySpeedMultiplier);
        }

        myBuffs.RemoveAt(anIndex);
        myCharacterHUD.RemoveBuff(anIndex);
    }