Beispiel #1
0
 public void MultStartGame()
 {
     playingGame = true;
     BulletsManager.StartGame();
     StartCoroutine(ShootLoop(false));
     StartCoroutine(ShootLoop(true));
 }
Beispiel #2
0
 public void StartGame()
 {
     if (Synchronisator.Instance.gameType != GameType.Multiplayer)
     {
         playingGame = true;
         BulletsManager.StartGame();
         StartCoroutine(ShootLoop(false));
         StartCoroutine(ShootLoop(true));
     }
     else
     {
         photonView.RPC("MultStartGame", PhotonTargets.All);
     }
 }