Beispiel #1
0
    public void Destroy()
    {
        //Add some effect
        GameObject.Instantiate <HitEffect>(hitEffectPrefab, transform.position, Quaternion.identity);
        BulletsManager.RemoveBullet(this);

        Destroy(this.gameObject);
    }
Beispiel #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        Bullet bullet = other.GetComponent <Bullet>();

        if (bullet != null)
        {
            BulletsManager.RemoveBullet(bullet);
        }

        Destroy(other.gameObject);
    }