public void MultStartGame() { playingGame = true; BulletsManager.StartGame(); StartCoroutine(ShootLoop(false)); StartCoroutine(ShootLoop(true)); }
public void StartGame() { if (Synchronisator.Instance.gameType != GameType.Multiplayer) { playingGame = true; BulletsManager.StartGame(); StartCoroutine(ShootLoop(false)); StartCoroutine(ShootLoop(true)); } else { photonView.RPC("MultStartGame", PhotonTargets.All); } }