Beispiel #1
0
    public void SetBulletsType(int type)
    {
        switch (type)
        {
        case 1:
            bm.SetDamage(1);
            speed       = 15;
            offlineTime = 0.5F;
            explosion   = false;
            weaponState = 1;
            break;

        case 2:
            bm.SetDamage(0.5F);
            speed       = 10;
            offlineTime = 0.8F;
            explosion   = true;
            weaponState = 2;
            break;

        case 3:
            bm.SetDamage(4F);
            speed       = 10;
            offlineTime = 2F;
            explosion   = false;
            weaponState = 3;
            break;

        case 4:
            bm.SetDamage(1F);
            speed       = 25;
            offlineTime = 0.2F;
            explosion   = false;
            weaponState = 4;
            break;

        default:
            bm.SetDamage(1);
            speed       = 10;
            offlineTime = 0.5F;
            explosion   = false;
            weaponState = 1;
            break;
        }
    }