public void SetBulletsType(int type) { switch (type) { case 1: bm.SetDamage(1); speed = 15; offlineTime = 0.5F; explosion = false; weaponState = 1; break; case 2: bm.SetDamage(0.5F); speed = 10; offlineTime = 0.8F; explosion = true; weaponState = 2; break; case 3: bm.SetDamage(4F); speed = 10; offlineTime = 2F; explosion = false; weaponState = 3; break; case 4: bm.SetDamage(1F); speed = 25; offlineTime = 0.2F; explosion = false; weaponState = 4; break; default: bm.SetDamage(1); speed = 10; offlineTime = 0.5F; explosion = false; weaponState = 1; break; } }