void CreateNextLevel() { blockSpawner.CreateBlockFromImage(levelInfoAsset.levelInfos[currentLevelIndex - 1], blockContainer); blockSpawner.CreateFillBlock(levelInfoAsset.levelInfos[currentLevelIndex - 1], blockContainer, start); }
void CreateNextLevel() { blockSpawner.CreateBlockFromImage(levelInfoAsset.levelInfos[currentLevelIndex - 1], blockContainer); blockSpawner.CreateFillBlock(levelInfoAsset.levelInfos[currentLevelIndex - 1], blockContainer, start); }