Beispiel #1
0
    private void AddItem(MechaComponentInfo mci, GridPos.Orientation orientation, List <GridPos> realOccupiedGPs, out BagItem bagItem)
    {
        IntRect realSpace = GetSizeFromGridPositions(realOccupiedGPs);
        GridPos GridPos   = new GridPos(realSpace.x, realSpace.z, orientation);

        bagItem = GameObjectPoolManager.Instance.PoolDict[GameObjectPoolManager.PrefabNames.BagItem].AllocateGameObject <BagItem>(ItemContainer);
        bagItem.Initialize(mci, realSpace.width, realSpace.height, GridPos, realOccupiedGPs, false);
        bagItems.Add(bagItem);

        foreach (GridPos gp in realOccupiedGPs)
        {
            bagGridMatrix[gp.x, gp.z].State = BagGrid.States.Unavailable;
        }
    }