public ActionResult Show(int id) { BagItem foundBagItem = BagItem.Find(id); return(View(foundBagItem)); //return View(0); Fail CorrectModelType Test }
//implémentation de l'interface IPointerClickHandler public void OnPointerClick(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Left) { if (Inventory.InventoryScr.TheSlot != null && MoveManager.TheMoveManager.Itembougeable != null && MoveManager.TheMoveManager.Itembougeable is BagItem) { if (Bag != null) { Inventory.InventoryScr.SwapBags(Bag, MoveManager.TheMoveManager.Itembougeable as BagItem); } else { BagItem b = (BagItem)MoveManager.TheMoveManager.Itembougeable; b.BagButton = this; b.Use(); Bag = b; MoveManager.TheMoveManager.Drop(); Inventory.InventoryScr.TheSlot = null; } } //si on clique en appuyant sur caps lock, on prend le sac else if (Input.GetKey(KeyCode.CapsLock)) { MoveManager.TheMoveManager.PickBougeable(Bag); } //sinon ou l'ouvre/ferme else if (bagitem != null) { bagitem.BagScr.OpenOrClose(); } } }
public void OnDrop(PointerEventData eventData) { BagItem bagItem = eventData.pointerDrag.GetComponent <BagItem>(); Debug.Log(bagItem.itemInfo.id); if (bagPanel.itemInfoList[slotIndex].id == -1) { if (bagItem != null) { bagPanel.itemInfoList[bagItem.slotsIndex] = new ItemInfo(); bagItem.slotsIndex = slotIndex; bagPanel.itemInfoList[slotIndex] = bagItem.itemInfo; } } else if (bagItem.slotsIndex != slotIndex) { //被换的物品信息 Transform beItem = transform.GetChild(0); beItem.GetComponent <BagItem>().slotsIndex = bagItem.slotsIndex; //把被换的物品移动到原来拖动物品的父节点下 beItem.SetParent(bagPanel.slotsList[bagItem.slotsIndex].transform); beItem.position = beItem.parent.position; //交换两个物品的信息,拖动物品的位置在OnEndDrag函数中设置 bagPanel.itemInfoList[bagItem.slotsIndex] = beItem.GetComponent <BagItem>().itemInfo; bagItem.slotsIndex = slotIndex; bagPanel.itemInfoList[slotIndex] = bagItem.itemInfo; } }
public void OnDrop(PointerEventData eventData) { BagItem bagItem = eventData.pointerDrag.GetComponent <BagItem>(); Debug.Log(bagItem.itemInfo.id); if (bagItem != null && bagItem.slotsIndex != slotsIndex) { if (bagItem.itemInfo.name == this.itemInfo.name) { this.itemInfo.count += bagItem.itemInfo.count; SetData(this.itemInfo); bagPanel.itemInfoList[bagItem.slotsIndex] = new ItemInfo(); Destroy(bagItem.gameObject); } else if (bagItem.itemInfo.name != this.itemInfo.name) {//两个物品不相同时交换位置 int tempslotindex = slotsIndex; //被换的物品信息 Transform beItem = transform; slotsIndex = bagItem.slotsIndex; //把被换的物品移动到原来拖动物品的父节点下 beItem.SetParent(bagPanel.slotsList[bagItem.slotsIndex].transform); beItem.position = beItem.parent.position; //交换两个物品的信息,拖动物品的位置在OnEndDrag函数中设置 bagPanel.itemInfoList[bagItem.slotsIndex] = itemInfo; bagItem.slotsIndex = tempslotindex; bagPanel.itemInfoList[tempslotindex] = bagItem.itemInfo; } } }
private void createItem(int id, int count) { if (pool.ContainsKey(id)) { return; } var obj = Tool.InstancePrefab("UI/BagItem", bag_content.transform.position, bag_content.transform.rotation); obj.transform.SetParent(bag_content.transform); obj.transform.localScale = Vector3.one; var item = obj.GetComponent <BagItem>(); pool[id] = item; item.Id = id; item.Count = count; EventTriggerListener.Get(obj).onClick = delegate(GameObject p) { var xml = DB.DB.Item.Get(id); if (xml == null) { return; } bag_detail.text = xml.Desc; item_select = item; }; item.Show(); }
public Pet() { for (var i = 1; i <= 6; i++) { Equips[i] = new BagItem(); } }
public static void FillWithPickedItem(BagItem bagSlot, int maxCount) { var items = bagSlot.GetBagItems(BaseBagItem.MouseOnBagIndex); if (items.ContainsKey(bagSlot.index)) { var maxHold = ConfigItem.getMaxCount(items[bagSlot.index].id); if (items[bagSlot.index].id == BaseBag.PickItem.id && maxHold > 1) { var sent = Mathf.Min(maxHold - items[bagSlot.index].count, BaseBag.PickItem.count, maxCount); BaseBag.PickItem.count -= sent; items[bagSlot.index].count += sent; } else { var temp = BaseBag.PickItem; BaseBag.PickItem = items[bagSlot.index]; items[bagSlot.index] = temp; } } else { items[bagSlot.index] = new ItemData(BaseBag.PickItem); var sent = Mathf.Min(maxCount, BaseBag.PickItem.count); items[bagSlot.index].count = sent; BaseBag.PickItem.count -= sent; } bagSlot.ShowItemInfo(); BaseBag.ShowPickItem(); }
private static bool Prefix(BagItem __instance) { try { var isMouseInButton = (bool)BagItem_isMouseInButton.GetValue(__instance); var rmbClicked = isMouseInButton && UnityEngine.Input.GetMouseButtonDown(1); if (!rmbClicked) { return(true); } var item = __instance.GetItem(); var moneyHovered = (item != null) && (item.id == 9027); if (moneyHovered) { return(true); } if (BaseBag.PickItem != null) { var count = KeyBindings.GetKey(KeyBindingType.Unpack) ? 10 : 1; BagItemUtil.FillWithPickedItem(__instance, count); return(false); } } catch (Exception e) { Log.ExceptionOnce(e); } return(true); }
public ActionResult Create(string nameOfItem, int price, int weight, bool packed) { BagItem newBagItem = new BagItem(nameOfItem, price, weight, packed); return(RedirectToAction("Index")); //return new EmptyResult(); Fail CorrectView test }
public void InitBag3(BagItem bag, int bagIndex) { bag.SetUpScript(); bags.Add(bag); bag.BagButton = bagbuttons[bagIndex]; bagbuttons[bagIndex].Bag = bag; }
public static TipShowData GetCompareTip(BagItem item) { if (item.cat == 2) { WeaponResConfigItem weapon = SingletonManager.Get <WeaponResourceConfigManager>().GetConfigById(item.id); if (weapon.Type == (int)EWeaponType_Config.PrimeWeapon) { if (HasTip("w1")) { return(new TipShowData(item.cat, item.id, chickenDic["w1"].id, 1)); } else if (HasTip("w2")) { return(new TipShowData(item.cat, item.id, chickenDic["w2"].id, 1)); } } else if (weapon.Type == (int)EWeaponType_Config.SubWeapon) { if (HasTip("w3")) { return(new TipShowData(item.cat, item.id, chickenDic["w3"].id, 1)); } } } return(new TipShowData(item.cat, item.id, 0, 1)); }
private void Awake() { BagItem bag = (BagItem)Instantiate(items[0]); bag.Init(20); bag.Use(); }
public void OnDrop(PointerEventData eventData) { BagItem droppenItem = eventData.pointerDrag.GetComponent <BagItem> (); if (droppenItem == null) { Debug.Log("当前拖拽无效"); return; } if (transform.childCount == 0 || inv.itemBagList[slotID].ID == -1) { //把拖拽的item对应的槽位赋值一个新的item inv.itemBagList[droppenItem.slotIndex] = new ItemData(); droppenItem.slotIndex = slotID; //把拖拽的item赋值给当前落下的槽位 inv.itemBagList[slotID] = droppenItem.itemData; } //交换对象,位置 else if (droppenItem.slotIndex != slotID) { Transform item = this.transform.GetChild(0); item.GetComponent <GoodItem>().slotIndex = droppenItem.slotIndex; item.transform.SetParent(inv.slotBagList[droppenItem.slotIndex].transform); item.transform.position = item.transform.parent.position; inv.itemBagList[droppenItem.slotIndex] = item.GetComponent <BagItem>().itemData; droppenItem.slotIndex = slotID; inv.itemBagList[slotID] = droppenItem.itemData; } }
private void RefreshInventoryItems() { foreach (Transform child in bagContainer) { if (child == itemTemplate) { continue; } Destroy(child.gameObject); } int x = 0; int y = 0; float itemSlotCellSIze = 60f; foreach (Stack stack in inventory.GetStacks()) { BagItem bagItem = MakeBagItem(stack.item, stack.amount); bagItem.transform.GetComponent <RectTransform>().anchoredPosition = new Vector2(x * itemSlotCellSIze, -y * itemSlotCellSIze); bagItem.OnBeginDrag += BeginDragBagItem; bagItem.OnEndDrag += EndDragBagItem; bagItem.OnDrag += DragBagItem; bagItem.OnDrop += DropBagItem; x++; if (x * itemSlotCellSIze + itemSlotCellSIze >= bagContainer.GetComponent <RectTransform>().rect.width) { x = 0; y++; } } }
private void ShowPanel(BagItem bagItem) { InstrumentPanel.gameObject.SetActive(false); ObjectPanel.gameObject.SetActive(false); HistoryPanel.gameObject.SetActive(false); ChangeItemButtonColor(bagItem); }
public ActionResult Index() { List <BagItem> allBagItem = BagItem.GetAll(); return(View(allBagItem)); // return new EmptyResult(); Fail CorrectView test //return View(0); Fail CorrectModelType Test }
public void BagItemConstructor_CreatesInstanceOfBagItem_BagItem() { //Arrange BagItem testBagItem = new BagItem("camera", 1000, 2, true); //Act and Assert Assert.AreEqual(typeof(BagItem), testBagItem.GetType()); }
//蕨교관으썹충警속item public static void CreateNewItem(BagItem item) { Slot newItem = Instantiate(instance.slotPrefeb, instance.slotGrid.transform.position, Quaternion.identity); newItem.gameObject.transform.SetParent(instance.slotGrid.transform); newItem.slotItem = item; newItem.slotImage.sprite = item.Icon; }
public void RemoveMechaComponentFromBag(BagItem bagItem, bool temporary) { BagPanel.RemoveItem(bagItem, temporary); if (!temporary) { mechaComponentInfosInBag.Remove(bagItem.MechaComponentInfo); } }
public void SetInformationPanel(BagItem bagItem, int itemIndex) { this.ItemName.text = bagItem.ItemName; this.ItemCount = bagItem.ItemCount; this.ItemIndex = itemIndex; this.ItemDescribe.text = itemIndex.ToString(); this.ItemDescribe.gameObject.SetActive(true); this.ItemName.gameObject.SetActive(true); if (bagItem.ItemType != BagItem.ItemTypes.UnKnown) { AbandonButton.gameObject.SetActive(true); AbandonButton.onClick.RemoveAllListeners(); if (ItemCount > 1) { AbandonButton.onClick.AddListener(() => NumInputControlScript.OpenBagItemNumInputField(ItemCount, BagNumInputControlScript.ConsumableOrAbandon.Abandon)); } else if (ItemCount == 1) { AbandonButton.onClick.AddListener(() => this.AbandonButtonClick(1)); } } else { AbandonButton.gameObject.SetActive(false); } if (bagItem.ItemType == BagItem.ItemTypes.Equip || bagItem.ItemType == BagItem.ItemTypes.Book) { EquipButton.gameObject.SetActive(true); EquipButton.onClick.RemoveAllListeners(); EquipButton.onClick.AddListener(() => this.EquipButtonClick()); } else { EquipButton.gameObject.SetActive(false); } if (bagItem.ItemType == BagItem.ItemTypes.Consumables) { ConsumableButton.gameObject.SetActive(true); ConsumableButton.onClick.RemoveAllListeners(); if (ItemCount > 1) { ConsumableButton.onClick.AddListener(() => NumInputControlScript.OpenBagItemNumInputField(ItemCount, BagNumInputControlScript.ConsumableOrAbandon.Consumable)); } else if (ItemCount == 1) { EquipButton.onClick.AddListener(() => this.ConsumableButtonClick(1)); } } else { ConsumableButton.gameObject.SetActive(false); } }
public void OnDrop(PointerEventData eventData) { InventoryUI invUI = inventory.GetInventoryUI(); DockUI dockUI = inventory.GetDockUI(); UIDragableItem inventoryDragable = invUI.movingDragableItem; BagItem preBagItem = eventData.pointerDrag.GetComponent <BagItem>(); ItemSlot preSlot = eventData.pointerDrag.GetComponent <ItemSlot>(); if (preBagItem != null && preBagItem.gameObject.activeInHierarchy && invUI.hasDragable) { inventoryDragable.OnPlacementConfirm(this); inventoryDragable.GetComponent <RectTransform>().position = rectTransform.position; if (itemSlot != null) { dockUI.SetSlotItemAndSave(itemSlot, inventoryDragable.item); switch (itemSlot.positionType) { case ItemSlotPositionType.Dock: break; case ItemSlotPositionType.Wear: break; case ItemSlotPositionType.Bag: break; } dockUI.UpdateWithInventoryChange(inventory); } } UIDragableItem dockDragable = dockUI.movingDragableItem; if (preSlot != null && preSlot.gameObject.activeInHierarchy && dockUI.hasDragable) { dockDragable.OnPlacementConfirm(this); dockDragable.GetComponent <RectTransform>().position = rectTransform.position; if (itemSlot != null) { Item itemWhichWasInTheSlotBeforeReplacement = itemSlot.item; inventory.dockUI.SetSlotItemAndSave(itemSlot, dockDragable.item); switch (itemSlot.positionType) { case ItemSlotPositionType.Dock: // move from one dock slot to another inventory.dockUI.SetSlotItemAndSave(preSlot, itemWhichWasInTheSlotBeforeReplacement); break; case ItemSlotPositionType.Wear: break; case ItemSlotPositionType.Bag: break; } // update the dock dockUI.UpdateWithInventoryChange(inventory); } } }
/*public BagManager() { * // make sure all bags are closed * * CloseAllBags(); * UpdateItems(); * * // check all contents * }*/ public void UpdateItemsSorted() { //PPather.WriteLine("UpdateItemsSorted()"); int[] count = new int[5] { 0, 0, 0, 0, 0 }; UpdateItems(); for (int i = 0; i < BagItems.Length; i++) { BagItem it = BagItems[i]; //PPather.WriteLine("UpdateItemsSorted: Adding {0} to Bag {1} (count = {2})", it.item.Name, it.bag, count[it.bag] + 1); count[it.bag]++; } int bags = GPlayerSelf.Me.Bags.Length + 1; long[] AllBags = GPlayerSelf.Me.Bags; for (int bagNr = 0; bagNr < 5; bagNr++) { int SlotCount; if (bagNr == 0) { SlotCount = GContext.Main.Me.SlotCount; } else { GContainer bag = (GContainer)GObjectList.FindObject(AllBags[bagNr - 1]); if (bag != null) { SlotCount = bag.SlotCount; } else { SlotCount = 0; } } count[bagNr] = SlotCount; } //PPather.WriteLine("UpdateItemsSorted: Creating new Bag array of size {0}", bags); Bags = new Bag[bags]; for (int i = 0; i < bags; i++) { //PPather.WriteLine("UpdateItemsSorted: Creating new GItem array of size {0} to Bag {1}", count[i], i); GItem[] gits = new GItem[count[i]]; //PPather.WriteLine("UpdateItemsSorted: Adding gits to Bag {0}", i); Bags[i] = new Bag(i, gits); } for (int i = 0; i < BagItems.Length; i++) { BagItem it = BagItems[i]; //PPather.WriteLine("UpdateItemsSorted: Bag[{0}].Add({1}, {2})", it.bag, it.item.Name, it.slot-1); Bags[it.bag].Add(it.item, it.slot - 1); } }
public static BagItem Get(this GameObject go) { BagItem component = go.GetComponent <BagItem>(); if (component == null) { go.AddComponent <BagItem>(); } return(component); }
private BagItem MakeBagItem(Item item, int amount) { RectTransform itemSlotRectTransform = Instantiate(itemTemplate, bagContainer); itemSlotRectTransform.gameObject.SetActive(true); BagItem bagItem = itemSlotRectTransform.GetComponent <BagItem>(); bagItem.SetItem(item, amount); return(bagItem); }
//Updated for new DB public void MoveToBank(BagItem bagitem) { //OpenConn(); SqlCommand cmd = new SqlCommand("exec MoveToBank @id", conn); cmd.Parameters.AddWithValue("@id", bagitem.id); cmd.CommandType = CommandType.Text; cmd.ExecuteNonQuery(); cmd.Dispose(); }
private void BeginDragBagItem(BagItem item, PointerEventData eventData) { RectTransform dragableItemTransform = Instantiate(dragableItem, itemsUIContainer).GetComponent <RectTransform>(); dragableItemTransform.gameObject.SetActive(true); movingDragableItem = dragableItemTransform.GetComponent <UIDragableItem>(); hasDragable = true; movingDragableItem.SetItem(item.item, item.amount); movingDragableItem.OnBeginDrag(eventData); }
public void AddToBag(int ProductID, int AccountID) { BagItem bagItem = new BagItem() { AccountID = AccountID, ProductID = ProductID }; bagItemContext.CreateBagItem(bagItem); }
public Text itemCount; //用于显示物品数量 /// <summary> /// 将对应的物品显示在Grid方格中 /// </summary> /// <param name="id">物品id</param> /// <param name="num">物品数量</param> public void SetByID(int id, int num = 1) { this.id = id; info = ObjectsInfo._instance.GetObjectInfoById(id); BagItem item = this.GetComponentInChildren <BagItem>(); item.setIconName(info.name_Icon); count = num; itemCount.enabled = true; itemCount.text = count.ToString(); }
public bool AddMechaComponentToBag(MechaComponentInfo mci, out BagItem bagItem) { bool suc = BagPanel.TryAddItem(mci, out bagItem); if (suc) { mechaComponentInfosInBag.Add(mci); } return(suc); }
private void LoadBags(SaveData data) { foreach (BagData bagdata in data.MyInventoryData.Mybags) { BagItem newBag = (BagItem)Instantiate(items[0]); newBag.Init(bagdata.MySlotCount); Inventory.InventoryScr.InitBag3(newBag, bagdata.MyBagIndex); } }
public void PutIntoBag(BagItem item, byte count = 1) { switch (item.bagType) { case ConstantDefine.BagItemType.Equipment: equipmentBag.Add((Equipment)item, item.bagType, count); break; case ConstantDefine.BagItemType.Potion: potionBag.Add((Potion)item, item.bagType, count); break; case ConstantDefine.BagItemType.Sundry: sundryBag.Add((Sundry)item, item.bagType, count); break; case ConstantDefine.BagItemType.Money: break; default: break; } }
public static Reward GetRewardInfoFromXmlByAt(byte index) { Reward reward = new Reward(); string path = "/rewards/reward[" + index.ToString() + "]/"; XmlElement root = _GetXmlRootElement("reward/reward"); int exp = 0; if (int.TryParse(root.SelectSingleNode(path + "exp").InnerText, out exp)) { reward.exp = exp; int gold = 0; if (int.TryParse(root.SelectSingleNode(path + "gold").InnerText, out gold)) { reward.gold = gold; XmlNodeList nameNodes = root.SelectNodes(path + "items/name"); XmlNodeList idNodes = root.SelectNodes(path + "items/id"); XmlNodeList countNodes = root.SelectNodes(path + "items/count"); BagItem[] bagItems = new BagItem[nameNodes.Count]; byte[] counts = new byte[nameNodes.Count]; for (int i = 0; i < nameNodes.Count; i++) { //数量 byte count = 0; if (byte.TryParse(countNodes[i].InnerText, out count)) { counts[i] = count; Type type = Type.GetType(nameNodes[i].InnerText); if (type == null) { Debug.LogError("没有该物品"); } byte id = 0; ConstantDefine.CollectionType itemType; if (byte.TryParse(idNodes[i].InnerText, out id)) { itemType = (ConstantDefine.CollectionType)id; BagItem item = Activator.CreateInstance(type, new object[1] { itemType }) as BagItem; if (item != null) { bagItems[i] = item; } } } reward.items = bagItems; reward.counts = counts; } } } return reward; }
public void UpdateItems() { List<GItem> ItemList = new List<GItem>(); List<BagItem> BagItemList = new List<BagItem>(); long[] AllBags = GPlayerSelf.Me.Bags; long[] Contents; int SlotCount; for (int bag = 0; bag <= 4; bag++) { SlotCount = 0; if (bag == 0) { Contents = GContext.Main.Me.BagContents; SlotCount = GContext.Main.Me.SlotCount; } else { GContainer container = (GContainer)GObjectList.FindObject(AllBags[bag - 1]); if (container != null) { Contents = container.BagContents; SlotCount = container.SlotCount; } else Contents = null; } if (Contents != null) { for (int i = 0; i < Contents.Length; i++) { GItem CurItem = (GItem)GObjectList.FindObject(Contents[i]); if (CurItem != null) { ItemList.Add(CurItem); BagItem bi = new BagItem(bag, SlotCount - i, CurItem); BagItemList.Add(bi); } } } } Items = ItemList.ToArray(); BagItems = BagItemList.ToArray(); }
public void Decode(ClientConnection pConnection, MaplePacket pPacket) { InventorySlots = new byte[INVENTORIES]; for (int i = 0; i < INVENTORIES; i++) InventorySlots[i] = pPacket.ReadByte(); pPacket.ReadLong(); // 94354848000000000 | 1-1-1900 EquipmentItems = new Dictionary<short, ItemEquip>[EQUIP_INVENTORIES]; #if LOCALE_EMS for (byte i = 0; i < 3; i++) { EquipmentItems[i] = new Dictionary<short, ItemEquip>(); while (true) { short slot = pPacket.ReadShort(); if (slot == 0) break; slot = CharacterInventory.CorrectEquipSlot(i, slot); ItemEquip equip = (ItemEquip)ItemBase.DecodeItemData(pConnection, pPacket); EquipmentItems[i].Add(slot, equip); } } pPacket.ReadBool(); // EMS only -.- for (byte i = 3; i < EQUIP_INVENTORIES; i++) { EquipmentItems[i] = new Dictionary<short, ItemEquip>(); while (true) { short slot = pPacket.ReadShort(); if (slot == 0) break; slot = CharacterInventory.CorrectEquipSlot(i, slot); ItemEquip equip = (ItemEquip)ItemBase.DecodeItemData(pConnection, pPacket); EquipmentItems[i].Add(slot, equip); } } #else for (byte i = 0; i < EQUIP_INVENTORIES; i++) { EquipmentItems[i] = new Dictionary<short, ItemEquip>(); while (true) { short slot = pPacket.ReadShort(); if (slot == 0) break; slot = CharacterInventory.CorrectEquipSlot(i, slot); ItemEquip equip = (ItemEquip)ItemBase.DecodeItemData(pConnection, pPacket); EquipmentItems[i].Add(slot, equip); } } #endif InventoryItems = new Dictionary<byte, ItemBase>[NORMAL_INVENTORIES]; BagItems = new Dictionary<int, BagItem>(); for (byte i = 0; i < NORMAL_INVENTORIES; i++) { InventoryItems[i] = new Dictionary<byte, ItemBase>(); while (true) { byte slot = pPacket.ReadByte(); if (slot == 0) break; ItemBase item = ItemBase.DecodeItemData(pConnection, pPacket); InventoryItems[i].Add(slot, item); if (item.BagID != -1) { // Update BagID... O.o item.BagID = GameHelper.GetBagID(item.BagID, i); BagItem bi = new BagItem(item); BagItems.Add(item.BagID, bi); } } } // Bagzzz for (int inv = 3; inv <= 4; inv++) { var bags = pPacket.ReadInt(); for (int i = 0; i < bags; i++) { int bagid = pPacket.ReadInt(); int bagitemid = pPacket.ReadInt(); BagItem bi = BagItems[GameHelper.GetBagID(bagid, inv - 2)]; // No addition to inv...! while (true) { int slotid = pPacket.ReadInt(); if (slotid == -1) break; ItemBase item = ItemBase.DecodeItemData(pConnection, pPacket); bi.Items.Add((byte)slotid, item); } } } }
private void LandPlant(string userId, JsonObject theFarmStatus) { string have = ""; string result = ""; User friendInfo = new User(GetUserModel(userId)); CropItem cropInfo = new CropItem(GetCropModel(cId)); if (!userId.Equals("")) { for (int i = 0; i < theFarmStatus.GetCollection().Count; i++) { Land newLand = new Land(theFarmStatus.GetCollection()[i]); have = newLand.b; if (have.Equals("0"))//无植物 { BagItem newBagItem = new BagItem(GetBagItemModel(cId)); if (_autoSeed && (Convert.ToInt32(newBagItem.amount) == 0)) { buySeed(cId, "1"); } else { } result = Plant(cId, userId, i.ToString()); if (result.Contains("\"farmlandIndex\":" + i.ToString()) && result.Contains("\"cId\":" + cId.ToString())) { toLog("往" + friendInfo.userName + "的农场的第" + i.ToString() + "号地种植" + cropInfo.cName + "成功"); } else { toLog("往" + friendInfo.userName + "的农场的第" + i.ToString() + "号地种植" + cropInfo.cName + "失败"); } } } } }