void OnTriggerExit(Collider dart) { if (dart.gameObject.name == "Ball" || dart.gameObject.name == "Ball(Clone)") { Invoke("callBall", 1f); audioplay.PlayGameSound(); } }
void OnTriggerExit(Collider dart) { if (dart.gameObject.name == "Ball" || dart.gameObject.name == "Ball(Clone)") { Invoke("callBall", 1f); audioplay.PlayGameSound(); } }