// pause Button Function void Start() { Time.timeScale = 1; scaleFactor = ScaleFactor.GetScaleFactor(); pauseButton = UIButton.create(buttonsManager, "pause_active2.png", "pause_normal2.png", 0, 0); resumeButton = UIButton.create(buttonsManager, "play_active.png", "play_normal2.png", 0, 0); replayButton = UIButton.create(buttonsManager, "resume_normal.png", "resume_active.png", 0, 0); homeButton = UIButton.create(buttonsManager, "home_normal.png", "home_active.png", 0, 0); pauseDefaultx = pauseButton.width / scaleFactor * 1f; pauseDefaultY = pauseButton.height / scaleFactor * 1f; pauseButton.positionFromTopLeft(0.24f, 0.9f); pauseButton.setSize(pauseButton.width / scaleFactor * 1f, pauseButton.height / scaleFactor * 1f); resumeButton.setSize(resumeButton.width / scaleFactor * 1f, resumeButton.height / scaleFactor * 1f); replayButton.setSize(replayButton.width / scaleFactor * 1f, replayButton.height / scaleFactor * 1f); homeButton.setSize(homeButton.width / scaleFactor * 1f, homeButton.height / scaleFactor * 1f); currentPosX = objectCamera.transform.position.x; currentPosY = objectCamera.transform.position.y; currentPosZ = objectCamera.transform.position.z; pauseButton.onTouchUpInside += sender3 => Time.timeScale = 0; replayButton.onTouchUpInside += sender1 => Application.LoadLevel("Level1"); replayButton.onTouchUpInside += sender1 => audioplay.PlayGameMusic(); replayButton.onTouchUpInside += sender1 => AudioScript.status = false; homeButton.onTouchUpInside += sender2 => Application.LoadLevel("AGAIN"); resumeButton.onTouchUpInside += sender3 => Time.timeScale = 1; pauseButton.touchDownSound = audioplay.getSoundClip(); replayButton.touchDownSound = audioplay.getSoundClip(); homeButton.touchDownSound = audioplay.getSoundClip(); resumeButton.touchDownSound = audioplay.getSoundClip(); replayButton.positionFromTopLeft(2f, 2f); homeButton.positionFromTopLeft(2f, 2f); resumeButton.positionFromTopLeft(2f, 2f); }
void Start() { //PlayerPrefs.SetInt("High Score", 0); if (score > highScore) { highScore = score; PlayerPrefs.SetInt("High Score", highScore); } if (audioplay != null && AudioScript.status == true) { audioplay.PlayGameMusic(); } AudioScript.status = true; print("Width " + Screen.width + " Height " + Screen.height); var Scores = gameObject.GetComponent <Score>(); Time.timeScale = 1; switch (Application.loadedLevelName) { case "Level1": Basket basketObject = GameObject.Find("basketBody").GetComponent <Basket>(); basketObject.resetScore(); level = 1; Timer.SetTimer(1, 30); Scores.SetTargetScore(15); Scores.setScore(score); break; case "Level2": level = 2; Timer.SetTimer(1, 30); Scores.SetTargetScore(30); Scores.setScore(score); break; case "Level3": level = 3; Timer.SetTimer(1, 30); Scores.SetTargetScore(45); Scores.setScore(score); break; case "Level4": level = 4; Timer.SetTimer(1, 30); Scores.SetTargetScore(60); Scores.setScore(score); break; case "Level5": level = 5; Timer.SetTimer(1, 30); Scores.SetTargetScore(75); Scores.setScore(score); break; case "Level6": level = 6; Timer.SetTimer(1, 30); Scores.SetTargetScore(90); Scores.setScore(score); break; case "Level7": level = 7; Timer.SetTimer(1, 30); Scores.SetTargetScore(105); Scores.setScore(score); break; case "Level8": level = 8; Timer.SetTimer(1, 30); Scores.SetTargetScore(120); Scores.setScore(score); break; case "Level9": level = 9; Timer.SetTimer(1, 30); Scores.SetTargetScore(135); Scores.setScore(score); break; case "Level10": level = 10; Timer.SetTimer(1, 30); Scores.SetTargetScore(150); Scores.setScore(score); break; } }