void FixedUpdate() { if (LockCombat) { return; //Skip if Lock Combat is On } if (ActiveAbility) //If there's an Active Ability do the FixedUpate Ability thingy { ActiveAbility.FixedUpdateAbility(); } }
void FixedUpdate() { if (LockCombat) { return; //Skip if Lock Combat is On } if (ActiveAbility) //If there's an Active Ability do the FixedUpate Ability thingy { ActiveAbility.FixedUpdateAbility(); } }