void OnPerformAttack(Msg.PerformAttack m) { if (_IsFighting) { if (AttackQueue.Count > 0) { ActiveAbility a = _AttackQueue[0]; _AttackQueue.RemoveAt(0); if (a.CanPerformAbility(this)) { if (a.Color == Ability.AbilityColor.Neutral) { Adrenaline = Adrenaline + 1; } else { Adrenaline = Adrenaline + a.AdrenalineCost; } TinyMessengerHub.Instance.Publish <Msg.PerformActiveAbility>(new Msg.PerformActiveAbility(a, _Id)); } else { Adrenaline = Adrenaline + 1; TinyMessengerHub.Instance.Publish <Msg.NotEnughAdrenaline>(new Msg.NotEnughAdrenaline(_Id)); } } } }