public virtual void SecondAttack() { if (ActiveAbility) { ActiveAbility.SecondaryAttack(); } }
public virtual void SecondAttack() { if (IsWeaponActive && WeaponCanAttack) { ActiveAbility.SecondaryAttack(); ActiveWeapon.SecondAttack = true; } }
public virtual void SecondAttack() { if (ActiveAbility) { ActiveAbility.SecondaryAttack(); } }
public virtual void SecondAttack() { if (IsWeaponActive && WeaponCanAttack) { ActiveAbility.SecondaryAttack(); ActiveWeapon.SecondAttack = true; } }