Ejemplo n.º 1
0
 void FixedUpdate()
 {
     if (LockCombat)
     {
         return;                                 //Skip if Lock Combat is On
     }
     if (ActiveAbility)                          //If there's an Active Ability do the FixedUpate Ability thingy
     {
         ActiveAbility.FixedUpdateAbility();
     }
 }