示例#1
0
文件: GameEvent.cs 项目: LMY/yuPong
        public Field(float duration, FieldEvent enter, FieldEvent exit, FieldEvent stay) : base(duration)
        {
            eenter = enter;
            eexit  = exit;
            estay  = stay;

            affect_pads  = true;
            affect_balls = true;
        }
示例#2
0
文件: GameEvent.cs 项目: LMY/yuPong
 public FieldBox(float duration, FieldEvent enter, FieldEvent exit, FieldEvent stay, Vector3 min_point, Vector3 max_point)
     : base(duration, enter, exit, stay)
 {
     minp = min_point;
     maxp = max_point;
 }
示例#3
0
文件: GameEvent.cs 项目: LMY/yuPong
 public FieldRadial(float duration, FieldEvent enter, FieldEvent exit, FieldEvent stay, Vector3 c, float r)
     : base(duration, enter, exit, stay)
 {
     center = c;
     radius = r;
 }