public Field(float duration, FieldEvent enter, FieldEvent exit, FieldEvent stay) : base(duration) { eenter = enter; eexit = exit; estay = stay; affect_pads = true; affect_balls = true; }
public FieldBox(float duration, FieldEvent enter, FieldEvent exit, FieldEvent stay, Vector3 min_point, Vector3 max_point) : base(duration, enter, exit, stay) { minp = min_point; maxp = max_point; }
public FieldRadial(float duration, FieldEvent enter, FieldEvent exit, FieldEvent stay, Vector3 c, float r) : base(duration, enter, exit, stay) { center = c; radius = r; }