public void object_exits(GameStateMatch g, Box b) { if (eexit != null) { eexit.apply(b, g); } }
public void object_stays(GameStateMatch g, Box b) { if (estay != null) { estay.apply(b, g); } }
public void object_enters(GameStateMatch g, Box b) { if (eenter != null) { eenter.apply(b, g); } }