示例#1
0
 public UInt32 TellFrame(ProductionNode node)
 {
     return(TellFrame(node.GetName()));
 }
示例#2
0
 public void SeekToFrame(ProductionNode node, Int32 frameOffset, PlayerSeekOrigin origin)
 {
     SeekToFrame(node.GetName(), frameOffset, origin);
 }
示例#3
0
 public UInt32 GetNumFrames(ProductionNode node)
 {
     return(GetNumFrames(node.GetName()));
 }
示例#4
0
文件: Player.cs 项目: roxlu/OpenNI
 public UInt32 GetNumFrames(ProductionNode node)
 {
     return GetNumFrames(node.GetName());
 }
示例#5
0
文件: Player.cs 项目: roxlu/OpenNI
 public UInt32 TellFrame(ProductionNode node)
 {
     return TellFrame(node.GetName());
 }
示例#6
0
文件: Player.cs 项目: roxlu/OpenNI
 public void SeekToFrame(ProductionNode node, Int32 frameOffset, PlayerSeekOrigin origin)
 {
     SeekToFrame(node.GetName(), frameOffset, origin);
 }