//----------------------------------------------------------------------- //Spawns the food private void SpawnFood() { bool isFound; do { isFound = false; Foodcord[0] = (sbyte)rnd.Next(0, maxXsize); Foodcord[1] = (sbyte)rnd.Next(0, maxYsize); sbyte[,] cords = Player.Getcords(); //So that the food can't spawn into the snake for (int i = 0; i < Player.size; i++) { if (Foodcord[0] == cords[i, 0] && Foodcord[1] == cords[i, 1]) { isFound = true; break; } //if } //for } while (isFound); }