public static void Thread_func() { while (true) { if (direction == 1) { snake.Motion(1, 0); } if (direction == 2) { snake.Motion(-1, 0); } if (direction == 3) { snake.Motion(0, 1); } if (direction == 4) { snake.Motion(0, -1); } if (a.Key == ConsoleKey.R) { level = 1; snake = new Snake(); wall = new Wall(level); eat = new food(); while (!eat.testsnake(snake) || (!eat.testwall(wall))) { n = rnd.Next(2, 75); m = rnd.Next(2, 24); eat = new food(n, m); } } if (a.Key == ConsoleKey.S) { FileStream fs = new FileStream("data.txt", FileMode.OpenOrCreate, FileAccess.ReadWrite); FileStream fs_1 = new FileStream("data1.txt", FileMode.OpenOrCreate, FileAccess.ReadWrite); List <int> list = new List <int>(); list.Add(level); list.Add(n); list.Add(m); XmlSerializer xml = new XmlSerializer(typeof(Snake)); XmlSerializer xml_1 = new XmlSerializer(typeof(List <int>)); xml.Serialize(fs, snake); xml_1.Serialize(fs_1, list); fs.Close(); fs_1.Close(); } if (a.Key == ConsoleKey.E) { FileStream fs = new FileStream("data.txt", FileMode.OpenOrCreate, FileAccess.ReadWrite); FileStream fs_1 = new FileStream("data1.txt", FileMode.OpenOrCreate, FileAccess.ReadWrite); XmlSerializer xml = new XmlSerializer(typeof(Snake)); XmlSerializer xml_1 = new XmlSerializer(typeof(List <int>)); snake = xml.Deserialize(fs) as Snake; List <int> list = xml_1.Deserialize(fs_1) as List <int>; fs.Close(); fs_1.Close(); level = list[0]; n = list[1]; m = list[2]; wall = new Wall(level); eat = new food(n, m); } if (snake.CollisionWithFood(eat)) { snake.AddMember(); eat = new food(); while (!eat.testsnake(snake) || (!eat.testwall(wall))) { n = rnd.Next(2, 75); m = rnd.Next(2, 24); eat = new food(n, m); } } if (snake.CollisionWithWall(wall) || snake.Collision()) { Console.Clear(); Console.SetCursorPosition(5, 5); Console.WriteLine("GAME OVER!!!!"); Console.ReadKey(); snake = new Snake(); level = 1; eat = new food(); while (!eat.testsnake(snake) || (!eat.testwall(wall))) { n = rnd.Next(2, 75); m = rnd.Next(2, 24); eat = new food(n, m); } wall = new Wall(level); } if (snake.UpLevel(level)) { direction = 1; level++; snake = new Snake(); wall = new Wall(level); eat = new food(); while (!eat.testsnake(snake) || (!eat.testwall(wall))) { n = rnd.Next(2, 75); m = rnd.Next(2, 24); eat = new food(n, m); } } Console.Clear(); wall.Draw(); snake.Draw(); eat.Showfood(n, m); Console.SetCursorPosition(0, 27); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("Your Level: " + level + " You must dial " + level * 5); Console.SetCursorPosition(0, 28); Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("Score: " + (snake.a.Count - 1)); if (snake.UpLevel(level)) { speed = Math.Max(100, speed - 50); } Thread.Sleep(speed); } }