static void Main(string[] args) { Console.SetBufferSize(80, 25); Walls walls = new Walls(80, 25); walls.Draw(); //Отрисовка точек Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Drow(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } Console.ForegroundColor = ConsoleColor.Cyan; Console.SetCursorPosition(33, 11); Console.WriteLine("GAME OVER"); Console.SetCursorPosition(33, 12); Console.WriteLine("Thanks for Watching"); Console.SetCursorPosition(33, 13); Console.WriteLine("Maks EMS production with GeekBrains"); Console.SetCursorPosition(33, 14); Console.WriteLine("Press Enter for exit"); Console.ReadLine(); }
static void Main(string[] args) { Console.WindowWidth = 85; Console.WindowHeight = 25; Console.SetBufferSize(85, 25); Console.CursorVisible = false; Walls walls = new Walls(85, 25); walls.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 3, Direction.RIGHT); snake.Draw(); Food newFood = new Food(85, 25, '$'); Point food = newFood.Create(); food.Draw(); while (true) { if (walls.Hit(snake) || snake.HitTail()) { break; } if (snake.Eat(food)) { food = newFood.Create(); food.Draw(); } else { snake.Move(); } Thread.Sleep(150); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.Handle(key.Key); } } Console.Clear(); walls.Draw(); Console.SetCursorPosition(37, 12); Console.WriteLine("You Lose!"); Console.ReadKey(); }
static void Main(string[] args) { Console.SetBufferSize(88, 25); //Отрисовка стен - рамочки Walls walls = new Walls(88, 25); walls.Draw(); //Отрисовка змейки Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); //Управление змейкой while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) //если змейка натолкнулась на препятствие или хвост, то гейм овер { break; } if (snake.Eat(food)) // если змейка поела, то создаем новую еду, иначе змейка двигается дальше { food = foodCreator.CreateFood(); food.Draw(); } else //иначе - двигаемся дальше { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) // была ли нажата какая-либо клавиша { ConsoleKeyInfo key = Console.ReadKey(); // получаем значение нажатой клавиши snake.HandleKey(key.Key); // изменяем направление змейки } } //Чтобы не отображался курсор Console.CursorVisible = false; }
static void Main(string[] args) { Console.SetWindowSize(mapWidth, mapHeight); Console.SetBufferSize(mapWidth, mapHeight); Walls walls = new Walls(mapWidth, mapHeight); walls.Draw(); Snake snake = new Snake(new Point(50, 20, '*'), 6, Direction.RIGHT); snake.Draw(); FoodCreatot foodCreatot = new FoodCreatot(mapWidth, mapHeight, '&', '%', '$', '#'); Point food = foodCreatot.CreateFood(); food.Draw(); while (true) { if (walls.Collision(snake) || snake.TailCollision()) { Console.Beep(); break; } if (snake.Eat(food)) { food = foodCreatot.CreateFood(); food.Draw(); } else { snake.Move(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.KeyHandler(key.Key); } Thread.Sleep(100); } Console.Clear(); Console.SetCursorPosition((mapWidth / 2) - 4, mapHeight / 2); Console.WriteLine(" GAME OVER "); Console.ReadKey(); }
static void Main(string[] args) { // создаем границы консоли Arkasha Console.SetBufferSize(80, 25); Walls walls = new Walls(80, 25); walls.Draw(); //отрисовка точек Point p = new Point(10, 10, '*'); Snake snake = new Snake(p, 3, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } WriteGameOver(); Console.ReadLine(); }
static void Main(string[] args) { Console.SetWindowSize(80, 25); Console.SetBufferSize(80, 25); Console.CursorVisible = false; Walls walls = new Walls(80, 25); walls.Draw(); //Отрисовка точек Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } }
static void Main(string[] args) { Console.SetBufferSize(80,25); //установить размер окна и убрать возможность перемотки Walls walls = new Walls(80, 25); walls.Draw(); //Отрисовка змеи Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while(true) { if (walls.IsHit(snake) || snake.IsHitTail()) { Console.Clear(); Console.SetCursorPosition(37, 7); Console.Write("YOU LOSE"); break; } if(snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) //нажата ли какая-либо клавиша { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } Console.ReadKey(); }
static void Main(string[] args) { Console.SetWindowSize(1, 1); Console.SetBufferSize(80, 25); Console.SetWindowSize(80, 25); HorisontalLine upline = new HorisontalLine(0, 78, 0, '+'); VerticalLine rigthline = new VerticalLine(0, 0, 24, '+'); HorisontalLine downline = new HorisontalLine(0, 78, 24, '+'); VerticalLine leftline = new VerticalLine(78, 0, 24, '+'); upline.Draw(); rigthline.Draw(); downline.Draw(); leftline.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 3, Direction.RIGTH); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '#'); Point food = foodCreator.CreateFood(); food.Drow(); while (true) { if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Drow(); } else { snake.Move(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.directionOfMovement(key.Key); } Thread.Sleep(300); snake.Move(); } }
static void Main(string[] args) { Console.SetBufferSize(120, 30); Walls walls = new Walls(120, 30); walls.Draw(); //Отрисовка точек point p = new point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.right); snake.Draw(); FoodCreator foodCreator = new FoodCreator(120, 30, '$'); point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } WriteGameOver(); Console.ReadLine(); }
static void Main(string[] args) { Console.SetBufferSize(120, 30); Wall walls = new Wall(120, 30); walls.Draw(); Point p = new Point(50, 10, '*'); Snake snake = new Snake(p, 4, Direction.left); snake.Draw(); FoodCreator foodCreator = new FoodCreator(120, 30, 'o'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key); } Thread.Sleep(400); snake.Move(); } }
public static void Main(string[] args) { // Отрисовка рамочки HorizontalLine upLine = new HorizontalLine(0, 150, 0, '+'); HorizontalLine downLine = new HorizontalLine(0, 150, 15, '+'); VerticalLine leftLine = new VerticalLine(0, 15, 0, '+'); VerticalLine rightLine = new VerticalLine(0, 15, 150, '+'); // upLine.Draw(); // downLine.Draw(); // leftLine.Draw(); // rightLine.Draw(); // Отрисовка точек Point p = new Point(5, 4, '*'); Snake snake = new Snake(p, 3, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } }
static void Main(string[] args) { // Console.SetBufferSize(60, 20); Walls walls = new Walls(60, 20); walls.Draw(); //отрисовка точек Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.Right); snake.Draw(); FoodCreator foodCreator = new FoodCreator(60, 20, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } else if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(150); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } }
static void Main(string[] args) { Console.SetBufferSize(80, 25); HorizontalLine upLine = new HorizontalLine(0,78,0,'+'); HorizontalLine downLine = new HorizontalLine(0, 78, 24, '+'); VerticalLine leftLine = new VerticalLine(0, 24, 0, '+'); VerticalLine rightLine = new VerticalLine(0, 24, 78, '+'); upLine.Draw(); downLine.Draw(); leftLine.Draw(); rightLine.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } //if (Console.KeyAvailable) //{ // ConsoleKeyInfo key = Console.ReadKey(); // snake.HandleKey(key.Key); //} Thread.Sleep(300); //snake.Move(); } }
static void Main(string[] args) { Console.SetBufferSize(80, 25); Walls walls = new Walls(80, 25); walls.Drow(); //Отрисовка точек Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Drow(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Drow(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Drow(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } }
static void Main(string[] args) { Walls walls = new Walls(80, 25); walls.Draw(); //рисуем точки Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodcreat = new FoodCreator(80, 25, '&'); Point food = foodcreat.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodcreat.CreateFood(); food.Draw(); } else { snake.Move(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.Go(key.Key); } Thread.Sleep(100); snake.Move(); } }
static void Main(string[] args) { int choise; int mode; int speed; menu: Console.Clear(); Console.WriteLine("\t$ ЗМЕЙКА ВОЛКОВА $\t telegram автора: serega_vlk\n\n"); Console.WriteLine("1. играть"); Console.WriteLine("2. выход"); choise = Convert.ToInt32(Console.ReadLine()); if (choise == 1) { menu1: Console.Clear(); Console.WriteLine("\t$ ЗМЕЙКА ВОЛКОВА $\t telegram автора: serega_vlk\n\n"); Console.WriteLine("Выберите сложность\n"); Console.WriteLine("1. Тренировка"); Console.WriteLine("2. Арена"); Console.WriteLine("3. Назад"); choise = Convert.ToInt32(Console.ReadLine()); if (choise == 1) { Console.Clear(); mode = 1; } else if (choise == 2) { Console.Clear(); mode = 2; } else if (choise == 3) { Console.Clear(); goto menu; } else { Console.Clear(); goto menu1; } menu2: Console.Clear(); Console.WriteLine("\t$ ЗМЕЙКА ВОЛКОВА $\t telegram автора: serega_vlk\n\n"); Console.WriteLine("Выберите скорость\n"); Console.WriteLine("1. Легкая - 130"); Console.WriteLine("2. Средняя - 100"); Console.WriteLine("3. Сложная - 70"); Console.WriteLine("4. Хардкор - 40"); Console.WriteLine("5. Назад"); choise = Convert.ToInt32(Console.ReadLine()); if (choise == 1) { Console.Clear(); speed = 130; goto start; } else if (choise == 2) { Console.Clear(); speed = 100; goto start; } else if (choise == 3) { Console.Clear(); speed = 70; goto start; } else if (choise == 4) { Console.Clear(); speed = 40; goto start; } else if (choise == 5) { Console.Clear(); goto menu1; } else { Console.Clear(); goto menu2; } } else if (choise == 2) { return; } else { Console.Clear(); goto menu; } start: int weight = 80; int height = 25; Wall frames = new Wall(weight, height); frames.Draw(); Point p = new Point(5, 4, '#'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodcreator = new FoodCreator(weight, height, '%'); Point food = foodcreator.CreateFood(); food.Draw(); Console.SetCursorPosition(90, 0); Console.Write("Для выхода нажмите esc"); Console.SetCursorPosition(90, 2); Console.Write("Сложность: " + mode); Console.SetCursorPosition(90, 3); Console.Write("Скорость: " + speed); int counter = 0; bool check = true; while (true) { if (snake.SnakeLenght() && check && mode == 2) { weight = weight - 4; height = height - 1; Console.Clear(); foodcreator = new FoodCreator(weight - 5, height - 2, '%'); frames = new Wall(weight, height); frames.Draw(); food.Draw(); snake.Draw(); Console.SetCursorPosition(90, 0); Console.Write("Для выхода нажмите esc"); Console.SetCursorPosition(90, 2); Console.Write("Сложность: " + mode); Console.SetCursorPosition(90, 3); Console.Write("Скорость: " + speed); check = false; } if (frames.IsHit(snake) || snake.IsHitTail()) { Console.SetCursorPosition(90, 15); Console.Write("Вы проиграли((("); Console.SetCursorPosition(90, 17); Console.Write("Ваш счет: " + Convert.ToString(counter)); Console.SetCursorPosition(90, 19); Console.Write("Нажмите esc для выхода в меню"); while (true) { ConsoleKeyInfo key1 = Console.ReadKey(); if (key1.Key == ConsoleKey.Escape) { break; } } goto menu; } if (snake.Eat(food)) { counter++; while (true) { food = foodcreator.CreateFood(); if (snake.IsHitPoint(food)) { continue; } else { break; } } food.Draw(); check = true; } else { snake.Move(); } Thread.Sleep(speed); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); if (key.Key == ConsoleKey.LeftArrow) { snake.direction = Direction.LEFT; } else if (key.Key == ConsoleKey.RightArrow) { snake.direction = Direction.RIGHT; } else if (key.Key == ConsoleKey.UpArrow) { snake.direction = Direction.UP; } else if (key.Key == ConsoleKey.DownArrow) { snake.direction = Direction.DOWN; } else if (key.Key == ConsoleKey.Escape) { Console.Clear(); Console.SetCursorPosition(0, 0); goto menu; } } } }
public static void PlayGame() { while (true) { if (direction == 1) { snake.Move(-1, 0); } if (direction == 2) { snake.Move(1, 0); } if (direction == 3) { snake.Move(0, -1); } if (direction == 4) { snake.Move(0, 1); } Console.SetCursorPosition(0, 0); Console.WriteLine("High score : " + " " + points + " Score: " + score + " " + "Level" + " " + level); Console.SetCursorPosition(0, 1); Console.WriteLine("If you want to save current score, enter [Probel]"); Console.SetCursorPosition(0, 2); Console.WriteLine("If you want to quit, enter [Escape] "); if (snake.CollisionWithWall(wall) || snake.Collision()) { Console.Clear(); Console.SetCursorPosition(7, 7); StreamReader sr = new StreamReader(@"C:\Users\Compag\Desktop\PP-2\week5\SnakeGame\Snake\gameover.txt"); string s = sr.ReadToEnd(); Console.WriteLine(s); Console.WriteLine("High Score : " + " " + points + "Your Score is " + score); Console.ReadKey(); Console.Clear(); speed = 400; snake = new Snake(); level = 1; wall = new Wall(level); score = 0; while (!food.foodonwall(wall) || !food.foononsnake(snake)) { food.SetRandomPos(); Console.SetCursorPosition(food.x, food.y); Console.Write("$"); } } if (snake.Eat(food)) { snake.AddBody(); food.SetRandomPos(); score += 10; points = Math.Max(points, score); Console.SetCursorPosition(food.x, food.y); Console.Write("$"); while (!food.foodonwall(wall) || !food.foononsnake(snake)) { food.SetRandomPos(); Console.SetCursorPosition(food.x, food.y); Console.Write("$"); } } if (score == level * 50) { Console.Clear(); level++; wall = new Wall(level); speed = Math.Max(1, speed - 100); while (!food.foodonwall(wall) || !food.foononsnake(snake)) { food.SetRandomPos(); Console.SetCursorPosition(food.x, food.y); Console.Write("$"); } } // Console.Clear(); snake.Draw(); food.ShowFood(); wall.WallDraw(); Thread.Sleep(speed); } }
static void Main(string[] args) { //Установим размер окна консоли Console.SetWindowSize(105, 30); //Ограждение игрового поля HorizontalLine horizontalLine = new HorizontalLine(0, 100, 0, '*'); horizontalLine.Draw(); HorizontalLine horizontalLine2 = new HorizontalLine(0, 100, 24, '*'); horizontalLine2.Draw(); VerticalLine verticalLine = new VerticalLine(0, 24, 0, '*'); verticalLine.Draw(); VerticalLine verticalLine2 = new VerticalLine(0, 24, 100, '*'); verticalLine2.Draw(); //Cоздаём змею //точка её хвоста Point tail = new Point(2, 2, 'x'); //змея длиной 3, ползёт вправо Snake snake = new Snake(tail, 10, Direction.right); snake.Draw(); Food food = new Food(100, 24, 'o'); food.MakeFood(ref snake.coordinats); //движение и управление змейкой while (true) { //Проверяем не закончилась ли игра если змея столкнулась с самой собой или оградой поля if (snake.Collision()) { break; } //Проверяем съела ли змея фрукт, если да генерим новый if (snake.Eat(food)) { food.MakeFood(ref snake.coordinats); snake.Draw(); } //Смотрим нажатия клавиш пользователем if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); //Вызываем метод управления направлением змеи из класса Snake snake.SnakeControl(key.Key); } //Движение змеи snake.Move(); Thread.Sleep(300); } }
protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || ((Keyboard.GetState().IsKeyDown(Keys.Escape)) && (gamestate == Gamestate.Mainmenu))) { Exit(); } if ((gamestate == Gamestate.Mainmenu) && (Mouse.GetState().X > 877) && (Mouse.GetState().X < 1101) && (Mouse.GetState().Y > 425) && (Mouse.GetState().Y < 479) && (Mouse.GetState().LeftButton == ButtonState.Pressed)) { Exit(); } if ((Mouse.GetState().X > 877) && (Mouse.GetState().X < 1101) && (Mouse.GetState().Y > 250) && (Mouse.GetState().Y < 301) && (Mouse.GetState().LeftButton == ButtonState.Pressed)) { gamestate = Gamestate.Game; } base.Update(gameTime); if (gamestate == Gamestate.Game) { Snake.Move(speed); Snake.Eat(); Apple.Spawn(); Snake.Loop(); Snake.Rip(); if (Upmenu.Paused()) { gamestate = Gamestate.Pausemenu; } if ((Keyboard.GetState().IsKeyDown(Keys.Escape)) && (!Pausemenu.IsEscPressedGame)) { gamestate = Gamestate.Pausemenu; Pausemenu.IsEscPressed = true; } if (Keyboard.GetState().IsKeyUp(Keys.Escape)) { Pausemenu.IsEscPressedGame = false; } } if ((Snake.Rip()) && (gamestate == Gamestate.Game)) { gamestate = Gamestate.Rip; } if (gamestate == Gamestate.Rip) { if (Ripmenu.Buttons() == "new") { Random random = new Random(); gamestate = Gamestate.Game; Snake.turns.Clear(); Snake.bodies.Clear(); Head.X = random.Next(300, 600); Head.Y = random.Next(100, 620); Head.Direction = Direction.Right; Snake.Length = 1; Snake.bodies.Add(new Body()); Snake.bodies[0].X = Head.X - 64; Snake.bodies[0].Y = Head.Y; Snake.bodies[0].Direction = Head.Direction; Apple.IsEaten = true; Snake.Add(); Upmenu.Score = 0; } if (Ripmenu.Buttons() == "exit") { Exit(); } } if (gamestate == Gamestate.Pausemenu) { if (Pausemenu.Buttons() == "continue") { gamestate = Gamestate.Game; } if (Pausemenu.Buttons() == "new") { Random random = new Random(); gamestate = Gamestate.Game; Snake.turns.Clear(); Snake.bodies.Clear(); Head.X = random.Next(300, 600); Head.Y = random.Next(100, 620); Head.Direction = Direction.Right; Snake.Length = 1; Snake.bodies.Add(new Body()); Snake.bodies[0].X = Head.X - 64; Snake.bodies[0].Y = Head.Y; Snake.bodies[0].Direction = Head.Direction; Apple.IsEaten = true; Snake.Add(); Upmenu.Score = 0; } if (Pausemenu.Buttons() == "exit") { Exit(); } if (Keyboard.GetState().IsKeyUp(Keys.Escape)) { Pausemenu.IsEscPressed = false; } } }