示例#1
0
 public virtual void mountPlayer(Vehicle vehicle, Player player)
 {
     if (!vehicle.isObject() || vehicle.getDamageState() == "Destroyed")
     {
         return;
     }
     player.startFade(1000, 0, true);
     this.schedule("1000", "setMountVehicle", vehicle, player);
     player.schedule("1500", "startFade", "1000", "0", "false");
 }
示例#2
0
 public virtual void mountPlayer(Vehicle vehicle, Player player)
 {
     if (!vehicle.isObject() || vehicle.getDamageState() == "Destroyed")
         return;
     player.startFade(1000, 0, true);
     this.schedule("1000", "setMountVehicle", vehicle, player);
     player.schedule("1500", "startFade", "1000", "0", "false");
 }