public virtual void mountPlayer(Vehicle vehicle, Player player) { if (!vehicle.isObject() || vehicle.getDamageState() == "Destroyed") { return; } player.startFade(1000, 0, true); this.schedule("1000", "setMountVehicle", vehicle, player); player.schedule("1500", "startFade", "1000", "0", "false"); }
public virtual void mountPlayer(Vehicle vehicle, Player player) { if (!vehicle.isObject() || vehicle.getDamageState() == "Destroyed") return; player.startFade(1000, 0, true); this.schedule("1000", "setMountVehicle", vehicle, player); player.schedule("1500", "startFade", "1000", "0", "false"); }