示例#1
0
文件: Player.cs 项目: vvolkgang/WarZ
        private void UpdateChaseCameraDirection(ChaseCamera camera)
        {
            _facingDirectionVector = Vector3.TransformNormal(_facingDirectionVector, _facingDirectionMatrix);
            _facingDirectionVector.Normalize();

            camera.ChaseDirection = _facingDirectionVector;
        }
示例#2
0
文件: Player.cs 项目: vvolkgang/WarZ
        private void UpdateChaseCameraDirection(ChaseCamera camera)
        {
            _facingDirectionVector = Vector3.TransformNormal(_facingDirectionVector, _facingDirectionMatrix);
            _facingDirectionVector.Normalize();

            camera.ChaseDirection = _facingDirectionVector;
        }